For more details on the courses, please refer to the Course Catalog
| Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
|---|---|---|---|---|---|---|---|---|---|
| DES5071 | Research Methodology | 3 | 6 | Major | Master/Doctor | 1-4 | Design | English | Yes |
| A comparative study of quantitative and qualitative method, with emphasis on research design, results, and analysis | |||||||||
| DES5085 | Creative Project | 3 | 6 | Major | Master/Doctor | 1-4 | Design | English | Yes |
| This class is the research process of approaching visual media through developing aesthetic visuals and distictive studies to be applied to various mediums. | |||||||||
| FTM4026 | Scripted Format Workshop | 3 | 6 | Major | Bachelor/Master | 1-2 | Film, Television and Multimedia | - | No |
| As we are witnessing the proliferation of OTT as an extended means of broadcasting, importance of formatted content has increased accordingly. In this course, we explore the existing cases of formatted content, do a reverse-design and create own ideas. | |||||||||
| FTM4027 | The Film Director | 3 | 6 | Major | Bachelor/Master | 1-4 | Film, Television and Multimedia | English | Yes |
| The Film Director : The class treats firsthand examples from giants such as Godard, Hitchcock, Kubrick and Nolan along with discussions of the working methods of Park Chan-Wook, Bong Jun-Ho, and Lee Chang Dong. The mechanics and techniques of staging and handling the camera are examined, the art of keeping a story moving is explained, and working with actors so that they can give their personal best is analyzed as Bare did with the volume's foreword writer, James Garner, whom he discovered. | |||||||||
| FTM4028 | Ai Content Design and Production | 3 | 6 | Major | Bachelor/Master | 1-4 | Film, Television and Multimedia | - | No |
| Generative Ai is expected to bring revolutionary changes to the society, culture and industry and we are witnessing some amazing developments in various areas. Especially for art there exists possibilities to open a brand new dimension of creativity and a wave of new technologies and applications appear in content industry. This course seeks to produce high quality output through experimental attempts with generative Ai | |||||||||
| FTM5057 | Games and Creative Design | 3 | 6 | Major | Master/Doctor | 1-4 | Film, Television and Multimedia | - | No |
| Games are no longer created for entertainment purposes and are now recognized as s form of a fusion art that can be used as a design tool. In this course students are encouraged to attempt to broaden the boundaries of games to a creatively use for variety of applications. | |||||||||
| FTM5081 | Moving Images and Human Psychology in Lacan | 3 | 6 | Major | Master/Doctor | Film, Television and Multimedia | Korean | Yes | |
| Film, TV and Multimedia that explores human psychology is studied through Lacan’s Psychoanalysis. Through this, it is possible to understand various Moving Images containing emotions in a state in which the perception of reason dominance has been removed. | |||||||||
| FTM5088 | Thesis Research Methodology | 3 | 6 | Major | Master/Doctor | Film, Television and Multimedia | Korean | Yes | |
| This course is for graduate students in art/design field who are new to the academic research. The course will include understanding of concept of research, research ethics as well as becoming adapt at finding and managing references, reading academic papers, various methodologies, and establishing research questions | |||||||||
| FTM5098 | Media Philosophy I : Art & Media | 3 | 6 | Major | Master/Doctor | Film, Television and Multimedia | - | No | |
| Lecture on media philosophy to help understand contemporary media content (1): A look at the history of art philosophy, focusing on ‘change of media', and look at major media philosophical discussions surrounding contemporary cultural content. The art philosophy trend that put ‘change of media' such as Benjamin, Manovich, McLuhan, and Kittler at the core of the discussion is studied for the diachronic view of the new media ecosystem in modern times, where the video era has opened through media such as movies and TV and media that mediate the virtual world are introduced. | |||||||||
| FTM5099 | Filmmaking Workshop with AI 1 | 3 | 6 | Major | Master/Doctor | 1-2 | Film, Television and Multimedia | Korean | Yes |
| This course is a required course in the filmmaking major, offered in conjunction with Filmmaking Workshop with AI 2. Students engage in the full cycle of filmmaking—from screenwriting and production planning to shooting and post-production—while completing a project of a specified length. In addition, the course explores ways of expanding creative inquiry and increasing production efficiency through contemporary AI-assisted tools widely used in today’s creative environment. | |||||||||
| FTM5100 | Filmmaking Workshop with AI 2 | 3 | 6 | Major | Master/Doctor | 1-2 | Film, Television and Multimedia | Korean | Yes |
| This course is a required course in the filmmaking major, offered in conjunction with Filmmaking Workshop with AI 1. Building on the project outcomes and production experience developed in Workshop 1, students deepen their understanding of the entire filmmaking process, including project development, screenwriting, production management, budgeting, distribution, and marketing. The course examines shifts in the contemporary production landscape—such as the integration of AI technologies—while engaging both theoretical frameworks and hands-on practice. | |||||||||
| FTM5102 | AI & Media Aesthetics | 3 | 6 | Major | Master/Doctor | 1-4 | Film, Television and Multimedia | Korean | Yes |
| This course aims to cultivate a multifaceted understanding of the diverse visual media expanded by AI, encouraging critical and creative thinking about newly emerging media forms. In addition, it systematically addresses aesthetic and psychological themes to develop students’ prompt-engineering abilities—specifically, the capacity to design effective prompts that enable generative AI to produce optimal visual content | |||||||||
| FTM5103 | Filmmaking Master 1 | 3 | 6 | Major | Master/Doctor | 3-4 | Film, Television and Multimedia | - | No |
| This course precedes Filmmaking Master 2 and initiates a year-long process of developing and preparing an MFA film. Students complete their screenplay, prepare for pre-production, and establish detailed plans for project development, production logistics, fundraising, and strategic use of the final film. The course encourages students to actively incorporate the creative possibilities explored in previous Filmmaking Workshop with AI as they shape their own artistic vision and prepare for production. | |||||||||
| FTM5104 | Filmmaking Master 2 | 3 | 6 | Major | Master/Doctor | 3-4 | Film, Television and Multimedia | - | No |
| Building on the groundwork laid in Filmmaking Master 1, students carry out principal photography, complete post-production, and finalize their film. Through peer review and iterative feedback, students refine their work before undergoing faculty evaluation to determine eligibility for the MFA degree. | |||||||||
| FTM5105 | International Game Research and Conference | 3 | 6 | Major | Master/Doctor | Film, Television and Multimedia | Korean | Yes | |
| This course supports students in discovering and formulating research directions in game design and interaction by building a critical understanding of both the historical and contemporary contexts of the game industry. Students identify and pursue research topics related to the design elements, production processes, analytical frameworks, aesthetics, and social meanings of digital games. | |||||||||







