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Game Design

For more details on the courses, please refer to the Course Catalog

교육과정
Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
CLA7101 AI-Assisted Research Methods for Linguistic Data 1 2 Major Bachelor/Master/Doctor Liberal Art Korean Yes
AI-Assisted Research Methods for Linguistic Data is an interdisciplinary course designed for undergraduate and graduate students who wish to conduct research using linguistic data. Through step-by-step, hands-on activities, students engage in the entire research process—from identifying a research topic to collecting and preprocessing data, conducting experiments, visualizing results, and writing an academic paper—with the support of generative AI and a variety of AI-assisted tools. Upon completing the course, students will be able not only to independently carry out the entire process of linguistic data research but also to effectively select and utilize appropriate AI tools at each stage. They will also develop the ability to critically evaluate AI-generated outputs and apply them to their research in an informed, responsible, and independent manner.
DES5071 Research Methodology 3 6 Major Master/Doctor 1-4 Design - No
A comparative study of quantitative and qualitative method, with emphasis on research design, results, and analysis
DES5085 Creative Project 3 6 Major Master/Doctor 1-4 Design English Yes
This class is the research process of approaching visual media through developing aesthetic visuals and distictive studies to be applied to various mediums.
DES5089 Research Through Design 3 6 Major Master/Doctor Design English Yes
This course cultivates self-directed research capabilities spanning from literature review to academic contribution, centered on the Research through Design (RtD) methodology. Students define design spaces and formulate requirements through prior literature analysis and formative studies to derive and implement original design concepts. The curriculum encompasses the entire process of generating and archiving design knowledge into peer-reviewed academic papers through user studies and rigorous data analysis.
FTM4010 AI based storytelling 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia - No
The emergence of Generative AI has already raised several application possibilities in the creative field and is being used to some extent. On the other hand, some limitations and fatigue with the result are already detected. For creators, Generative AI can play a role that is difficult to ignore. In this curriculum, experts in the field of video, especially those who write and direct stories, use Generative AI to increase productivity and creativity
FTM4026 Scripted Format Workshop 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia - No
As we are witnessing the proliferation of OTT as an extended means of broadcasting, importance of formatted content has increased accordingly. In this course, we explore the existing cases of formatted content, do a reverse-design and create own ideas.
FTM4027 The Film Director 3 6 Major Bachelor/Master 1-4 Film, Television and Multimedia English Yes
The Film Director : The class treats firsthand examples from giants such as Godard, Hitchcock, Kubrick and Nolan along with discussions of the working methods of Park Chan-Wook, Bong Jun-Ho, and Lee Chang Dong. The mechanics and techniques of staging and handling the camera are examined, the art of keeping a story moving is explained, and working with actors so that they can give their personal best is analyzed as Bare did with the volume's foreword writer, James Garner, whom he discovered.
FTM4028 Ai Content Design and Production 3 6 Major Bachelor/Master 1-4 Film, Television and Multimedia - No
Generative Ai is expected to bring revolutionary changes to the society, culture and industry and we are witnessing some amazing developments in various areas. Especially for art there exists possibilities to open a brand new dimension of creativity and a wave of new technologies and applications appear in content industry. This course seeks to produce high quality output through experimental attempts with generative Ai
FTM4031 Virtual Production Workshop 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia - No
This workshop practices realtime rendering based solutions for filmmaking with real and virtual elements at the same time. While understanding the concept of various techniques, there will be hands-on practices as well as exploring the possible expansion in the future
FTM4032 Immersive Narrative & Interaction Design 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia Korean Yes
“Immersive Narrative & Interaction Design” is an upper-level course that explores the theoretical and practical foundations of designing immersive narratives in VR/AR/XR environments using generative AI. Unlike conventional film-based storytelling or 2D interaction design, immersive narratives are shaped by the user’s gaze, body position, spatial movement, and agency within a virtual world. In this course, AI is employed not merely as an auxiliary tool but as an active component in generating story structures, modeling character responses, creating visual concepts, analyzing user behavior, and prototyping spatial narrative sequences. Students will learn how immersive media moves beyond the screen into experience-centered, multisensory narrative structures.Through combined lectures and hands-on AI design exercises, students will create an “Immersive Experience Blueprint” that can be directly implemented in production-based courses such as “Unreal-Based Immersive Content Production Workshop.” This course serves as an essential pre-production stage for students aiming to become XR storytellers, directors, or experience designers, and strengthens competencies in AI-integrated creative design for next-generation digital arts.
FTM4033 AI based Interactive Video Workshop 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia Korean Yes
AI-Based Interactive Video Workshop is a practice-oriented course that explores how artificial intelligence transforms video from a fixed linear output into an interactive medium that responds to audience choices, data, and real-time interaction. Students work with generative AI, computer vision, speech and text recognition, and real-time engines to design audiovisual structures and narratives in which audience intervention directly shapes meaning, while critically examining the aesthetics and production paradigms of contemporary video creation in which AI functions not only as a tool but also as a creative collaborator.
FTM4035 Game Storytelling and Creation 3 6 Major Bachelor/Master 1-2 Film, Television and Multimedia Korean Yes
This course goes beyond simply writing a game—its aim is to have students actually build one. Students design their own stories as scenarios, realize them as playable visual novels, and then play their finished works themselves, directly experiencing how the narrative they wrote actually feels to a player. The first half of the course covers the fundamentals of game narrative. Students learn how to turn a story from something read into something played: character and world-building, scene construction, choice and branching, and the pacing of on-screen text. The second half is devoted to realization. Using authoring tools, students bring their scenarios to life—coordinating sprites, backgrounds, music, and directorial timing—and discover how sentences on paper come alive as sensation on screen. Throughout this process, students occupy two seats at once: creator and player. By repeatedly testing how their intentions actually land and revising accordingly, they come to understand that game storytelling is a form of creation that is only completed by being built. At the end of the term, each student produces and presents one finished visual novel.
FTM4037 filmmaking workshop with AI2 3 6 Major Bachelor/Master Film, Television and Multimedia Korean Yes
This course is a required course in the filmmaking major, offered in conjunction with Filmmaking Workshop with AI 1. Building on the project outcomes and production experience developed in Workshop 1, students deepen their understanding of the entire filmmaking process, including project development, screenwriting, production management, budgeting, distribution, and marketing. The course examines shifts in the contemporary production landscape—such as the integration of AI technologies—while engaging both theoretical frameworks and hands-on practice.
FTM5057 Games and Creative Design 3 6 Major Master/Doctor 1-4 Film, Television and Multimedia - No
Games are no longer created for entertainment purposes and are now recognized as s form of a fusion art that can be used as a design tool. In this course students are encouraged to attempt to broaden the boundaries of games to a creatively use for variety of applications.
FTM5080 AI-based next-generation contents research 3 6 Major Master/Doctor Film, Television and Multimedia - No
t studies the phenomenon that legacy contents are gradually becoming intelligent by combining with artificial intelligence technology. Specifically, we will learn the application cases of image recognition, face recognition, reinforcement learning, voice recognition and GAN (Generative adversarial network) technology, and study the effects of contents creation, analysis, visualization and interaction design that artificial intelligence will bring. It aims to predict the mass contents production era that artificial intelligence will bring, and to research the technical, artistic and ethical requirements that next-generation contents must have.