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Film, Television and Multimedia

For more details on the courses, please refer to the Course Catalog

Code Course Title Credit Learning Time Division Degree Grade Note Language Availability
ART2053 Basic Drawing Practice 3 6 Major Bachelor 1 Fine Art Korean Yes
This is a basic course in pictorial expression, exploring ways to observe, interpret, and reproduce the objects. Students will learn the characteristics and uses of the materials used in drawing, as well as the fundamental grammar of composition, effective use of line, value, texture, and perspective.
CHS2001 New humanity Phono Sapiens created by Smartphone 1 2 Major Bachelor 1-4 Challenge Semester - No
The humanity which have begun using smartphones are showing changes in consumer psychology, consumer behavior and market ecosystems due to rapidly changing lifestyles. This is Phono Sapiens, the new humanity is the hero of the revolution. The purpose of this course learn about the changes in business models due to the development of big data, artificial intelligence, and digital platforms by the change of consumption civilization. And it analyzes the development direction of continuously developing 5G, Internet of Things, robot, drone, autonomous vehicle, and smart factory. On this basis, companies present and understand new business innovation and directionality of change for new consumers called phono sapiens
DES4001 Convergence Capstone Design 3 6 Major Bachelor/Master Design Korean Yes
Various students from different majors, Design, Art, IT, Business, Engineering, and etc., are gathered to study the development of future new technology, services and creative design products. Also, they are processing the prototype of the study and supporting the application of effective ideas. The purposes of this study are to overcome the present level of studies' approaches and create new and innovative values and to acquire creativeness, Problem Based Learning skill, and ability to conduct Team Project.
ECE4272 Advanced Convergence Capstone Design 3 6 Major Bachelor/Master Electrical and Computer Engineering - No
Design addresses problems faced by local communities with a focus on design, experimentation, and prototyping processes. Particular attention is placed on constraints faced when designing for handicapped and elderly people. Multidisciplinary teams work on projects in collaboration with community partners, field practitioners, and experts in relevant fields. Topics covered include design for affordability, design for sustainability, and strategies for working effectively with community partners and customers. Students work in multidisciplinary teams on term-long projects in collaboration with community partners, field practitioners, and experts in relevant fields. Students may continue projects begun in other problem-based learning projects (such as in convergence capstone design, global convergence capstone design).
ERC2009 Interdisciplinary Capstone Design 3 6 Major Bachelor 2-4 Engineering - No
This course is a senior level capstone design course in College of Engineering and School of Information & Communication Engineering, emphasizes a real world level of interdisciplinary efforts associated with the industries. The students of this course will explore traditional and new issues, and study on interdisciplinary knowledge and theory. Also, they will try to apply the diverse engineering sciences to the problem, explore and analysis feasible solutions, develop a best solution, and communicate their results each other. Each team will consist of students from several different departments, and be supported by professors from College of
ERP4001 Creative Group Study 3 6 Major Bachelor/Master - No
This course cultivates and supports research partnerships between our undergraduates and faculty. It offers the chance to work on cutting edge research—whether you join established research projects or pursue your own ideas. Undergraduates participate in each phase of standard research activity: developing research plans, writing proposals, conducting research, analyzing data and presenting research results in oral and written form. Projects can last for an entire semester, and many continue for a year or more. SKKU students use their CGS(Creative Group Study) experiences to become familiar with the faculty, learn about potential majors, and investigate areas of interest. They gain practical skills and knowledge they eventually apply to careers after graduation or as graduate students.
FTM2001 The Principles of Moving Image 3 6 Major Bachelor 1 Korean,Korean Yes
The aim of this course is to analyze and elucidate the models and characteristics of conventional, and digital visual contents such as movie, television, commercial film(CF), and 3D-Animation(3D Animated Cartoons), game, Internet. Meanwhile, the course illustrates producing-processes and principles of contents such as drama, documentary, 3D-Animation, game which include contents or scenarios in them after photograph, picture, cartoon, and design made alterations to moving pictures.
FTM2005 Cinematography Ⅰ 2 4 Major Bachelor 1 Korean,Korean Yes
Learn the fundamental principal of shooting & lighting, including the essential skills for photography, video production and film making. In addition, explore and practice the overview of film and camera operation; the structure of camera, lighting/optics and lenses, depth of field, film and digital cameras, film processing , exposure meters, the kinds of lighting and its establishing method. << Photography >> written by Babara London is used as the main text. The three times of assignments will be connected to the class practices.
FTM2006 Cinematography Ⅱ 3 6 Major Bachelor 1 Korean,Korean Yes
Through workshops and practices, develop and implement the principal of film-shooting. Explore the creative possibility of cinematography for feature films and video the operation of film and camera, the kinds of shot, camera works, the coverage of size, the principal and structure of lighting. Besides, with analyzing the concepts and techniques used by professional cinematographers, understand and learn the role of the cinematographer, interpreting the script, lighting, exteriors and interiors, film stocks and ISOs, and basic editing skills. Participants have the opportunity to hone their skills through the two series of personal assignments and final project, and to complete 10 minutes-long shot film. Prerequisite: Cinematography 1.
FTM2007 Film History 2 4 Major Bachelor 2-3 English Yes
Movie has been drastically changed since it had been invented with the rapid growth of technology. In the field of art and industry, Movie, obviously occupies its existence, has produced cultural currencies and societies, also, have been influenced by movie during the development of world movie history. This course introduces students to the facts which contain important switch-over point of movie trend and outstanding and new trend of movie. The subject not only deals with the history of US films and European films but also researches the history of Asian film and other parts of world to widen individual student’s viewpoint of movie. Through these works, the subject let students discern or predict how movie history will be changed.
FTM2028 Music for Video 2 4 Major Bachelor 2 Korean Yes
Music means more than a background for film, games and other media. Understanding and manipulating music as an essential element of video production, students will get an insight transcending techniques to a finished product.
FTM2034 Interactive Video 3 6 Major Bachelor 2 Korean Yes
In digital age, fusion among media and content, hardware and software, and differing concepts such as entertainment with technology, art and computer games will be prevalent. This course will aim to guide students thought process from hardware-centered ways to free, digital software ways. Students will experuence experimental medium that is the offspring of various attempts to merge concetps and idea.
FTM2043 Basic Animation 3 6 Major Bachelor 2 Korean Yes
This course offers students the concepts and techniques needed to master an important component of modern animation production. This course introduces students to the basic aspects of designing and producing computer animation. It is assumed that students are familiar with all basic techniques. Students will learn how to develop storyboards in terms of clarity of storyline, camera moves and rendering techniques. Keyframe and interpolation techniques are covered thoroughly. This course will also deal with command macros for single-frame recording and color animation.
FTM2044 Workshop for Scenario 1 2 4 Major Bachelor 1 Korean Yes
During the course, each students are required to make scenarios, and to discuss and analyze them to develop individual artifacts. by finding the possibility in the virtual world and developing the details. Students will understand and experience the scenario making process when they are creating, proofreading, revising their artifacts.
FTM2045 Workshop for Scenario 2 3 6 Major Bachelor 2 Korean Yes
During the course, each students are required to make scenarios, and to discuss and analyze them to develop individual artifacts. by finding the possibility in the virtual world and developing the details. Students will understand and experience the scenario making process when they are creating, proofreading, revising their artifacts.