For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
FTM3090 | World Design for Storytelling | 3 | 6 | Major | Bachelor | Korean | Yes | ||
New paradigm in the content industry is to design a world(or a universe) where storytellers can extract continuous supply of stories. In this course students will study and practice how to build and maintain a story world as well as establishing a story franchise. | |||||||||
FTM3091 | Contents Design using AI | 3 | 6 | Major | Bachelor | - | No | ||
Contents Design using AI This course teaches the general AI algorithms and history, and study cases in the field of digital contents such as movies, animations, new media and games where various AI technologies are applied. This course teaches the process of planning and producing creative contents based on understanding of the latest contents consumption trends and production technology using artificial intelligence. | |||||||||
FTM3092 | Capstone Design Graduation Project WorkshopⅠ | 3 | 6 | Major | Bachelor | Korean,Korean | Yes | ||
This course has to be completed by all graduating students of the Film, Television and Multimedia major. Students will prepare themselves of rigorous pre-production, production and post-production process that will span through spring semester, summer holidays and fall semester, leading up to the show at the end of each year. The goal of this class is to plan and manage a successful project through efficient time and resource management. | |||||||||
FTM3093 | Capstone Design Graduation Project Workshop Ⅱ | 3 | 6 | Major | Bachelor | Korean,Korean | Yes | ||
This course has to be completed by all graduating students of the Film, Television and Multimedia major. Students will prepare themselves of rigorous pre-production, production and post-production process that will span through spring semester, summer holidays and fall semester, leading up to the show at the end of each year. The goal of this class is to plan and manage a successful project through efficient time and resource management. | |||||||||
FTM3094 | Business and Culture of Content Industry | 3 | 6 | Major | Bachelor | - | No | ||
This course seek to help students to understand the underlying practical knowledge about the related industry. Students can face how theory apply in the field, focusing on the following two topics. "The reality of the video industry as a business" "The reality of the video industry as a culture" with business and cultural aspects of the field, focusing on movies, animation + webtoon, and broadcasting + OTT. | |||||||||
FTM3095 | OTT Drama Planning Workshop | 3 | 6 | Major | Bachelor | Korean | Yes | ||
Based on OTT, which has become a new platform for video content consumption, we will conduct workshops to plan dramas that contain the new needs of viewers. | |||||||||
FTM3096 | Video for Social Experiment | 3 | 6 | Major | Bachelor | - | No | ||
This workshop practices finding social issues and designing experiments through process of abstraction. The course requires students to establish an perspective about the subject, analyse the data to design the experiment and achieve intended result through playtesting and experimenting. This course combines elements of formatted content, observational documentary and serious games. | |||||||||
FTM3097 | Capstone game workshop | 3 | 6 | Major | Bachelor | Korean | Yes | ||
Understanding overall game developing process through analysis of gameplay design, level design, art design, character design, and storytelling design of the latest video games. Understanding the core elements of game structure and design through practical planning and production experience through various media. | |||||||||
FTM3098 | Shortform Platform and MCN Content | 3 | 6 | Major | Bachelor | 2-4 | Korean | Yes | |
This course aims to provide students with basic understanding of how short-form content industry works and the mechanisms for some of the popular platform and how to create for them., especially concentrating on models such as MCN | |||||||||
FTM3099 | Game Design and Development | 3 | 6 | Major | Bachelor | 1-4 | Korean | Yes | |
This class is about designing and actually gamifying game mods using open game engines like Roblox or Fortnite Creative. The process of making games is getting easier and easier with the development of technology. With the advent of well-made games utilizing professional game engines such as Unity and Unreal, we live in an era where anyone can create and distribute games like uploading a video to YouTube. This course is designed to give you a taste of game design without requiring high technical skills. In this class, you will be able to work with open game engines, and in the process, you will be able to try out different game interactions and experience firsthand how interactions affect the emotions of the player. | |||||||||
FTM3101 | Virtual Production Workshop | 3 | 6 | Major | Bachelor | 2-4 | Korean | Yes | |
This workshop practices realtime rendering based solutions for filmmaking with real and virtual elements at the same time. While understanding the concept of various techniques, there will be hands-on practices as well as exploring the possible expansion in the future | |||||||||
FTM4023 | Scenario Study | 3 | 6 | Major | Bachelor/Master | 1-4 | Film, Television and Multimedia | - | No |
This course studies and practices scenarios and narrative structures for traditional media such as film, television and other new media . | |||||||||
FTM4026 | Scripted Format Workshop | 3 | 6 | Major | Bachelor/Master | 1-2 | Film, Television and Multimedia | - | No |
As we are witnessing the proliferation of OTT as an extended means of broadcasting, importance of formatted content has increased accordingly. In this course, we explore the existing cases of formatted content, do a reverse-design and create own ideas. | |||||||||
FTM4027 | The Film Director | 3 | 6 | Major | Bachelor/Master | 1-4 | Film, Television and Multimedia | Korean | Yes |
The Film Director : The class treats firsthand examples from giants such as Godard, Hitchcock, Kubrick and Nolan along with discussions of the working methods of Park Chan-Wook, Bong Jun-Ho, and Lee Chang Dong. The mechanics and techniques of staging and handling the camera are examined, the art of keeping a story moving is explained, and working with actors so that they can give their personal best is analyzed as Bare did with the volume's foreword writer, James Garner, whom he discovered. | |||||||||
FTM4028 | Ai Content Design and Production | 3 | 6 | Major | Bachelor/Master | 1-4 | Film, Television and Multimedia | - | No |
Generative Ai is expected to bring revolutionary changes to the society, culture and industry and we are witnessing some amazing developments in various areas. Especially for art there exists possibilities to open a brand new dimension of creativity and a wave of new technologies and applications appear in content industry. This course seeks to produce high quality output through experimental attempts with generative Ai |